#include <TMath.h>
#include <Math/IFunction.h>
#include <Math/GSLMinimizer1D.h>
#include <Math/BrentMinimizer1D.h>
#include "Framework/Algorithm/AlgConfigPool.h"
#include "Framework/Conventions/Constants.h"
#include "Framework/Conventions/Controls.h"
#include "Framework/Conventions/Units.h"
#include "Framework/Conventions/KinePhaseSpace.h"
#include "Framework/EventGen/EVGThreadException.h"
#include "Framework/EventGen/EventGeneratorI.h"
#include "Framework/EventGen/RunningThreadInfo.h"
#include "Framework/EventGen/XSecAlgorithmI.h"
#include "Framework/GHEP/GHepRecord.h"
#include "Framework/GHEP/GHepParticle.h"
#include "Framework/GHEP/GHepFlags.h"
#include "Framework/Messenger/Messenger.h"
#include "Framework/Numerical/RandomGen.h"
#include "Framework/ParticleData/PDGCodes.h"
#include "Framework/ParticleData/PDGLibrary.h"
#include "Framework/Utils/KineUtils.h"
#include "Framework/Utils/PrintUtils.h"
#include "Physics/DarkNeutrino/EventGen/COHDNuEventGenerator.h"
#include "Physics/XSectionIntegration/GSLXSecFunc.h"