Classes | Namespaces
EVD3D_module.cc File Reference
#include "art/Framework/Core/EDAnalyzer.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "art/Utilities/make_tool.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/View.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "canvas/Persistency/Common/FindMany.h"
#include "nuevdb/EventDisplayBase/NavState.h"
#include "Geometry/GeometryGAr.h"
#include "Geometry/BitFieldCoder.h"
#include "EventDisplay3DUtils.h"
#include "EventDisplay/EVD/Style.h"
#include "EventDisplay/EVD/eventdisplay.h"
#include "CoreUtils/ServiceUtil.h"
#include "DetectorInfo/DetectorPropertiesService.h"
#include "DetectorInfo/DetectorClocksServiceGAr.h"
#include "DetectorInfo/GArPropertiesService.h"
#include "DetectorInfo/ECALPropertiesService.h"
#include "RecoAlg/TrackPropagator.h"
#include "SimulationDataProducts/EnergyDeposit.h"
#include "SimulationDataProducts/CaloDeposit.h"
#include "RawDataProducts/CaloRawDigit.h"
#include "RawDataProducts/RawDigit.h"
#include "RawDataProducts/raw.h"
#include "ReconstructionDataProducts/Hit.h"
#include "ReconstructionDataProducts/CaloHit.h"
#include "ReconstructionDataProducts/Cluster.h"
#include "ReconstructionDataProducts/TPCCluster.h"
#include "ReconstructionDataProducts/Track.h"
#include "ReconstructionDataProducts/Vertex.h"
#include "ReconstructionDataProducts/TrackTrajectory.h"
#include "nusimdata/SimulationBase/MCTruth.h"
#include "nusimdata/SimulationBase/MCParticle.h"
#include "cetlib_except/demangle.h"
#include "canvas/Utilities/InputTag.h"
#include "canvas/Utilities/Exception.h"
#include <TApplication.h>
#include <TString.h>
#include <TSystem.h>
#include <TROOT.h>
#include <TFile.h>
#include <TGString.h>
#include <TGLabel.h>
#include <TGButton.h>
#include <TGButtonGroup.h>
#include <TGTextEntry.h>
#include <TGTextView.h>
#include <TGLayout.h>
#include <TGTab.h>
#include <TG3DLine.h>
#include <TGeoManager.h>
#include <TGeoNode.h>
#include <TGeoTube.h>
#include <TGeoCompositeShape.h>
#include <TGeoBoolNode.h>
#include <TEveGeoNode.h>
#include <TEvePointSet.h>
#include <TEveLine.h>
#include "TEveTrack.h"
#include "TEveTrackPropagator.h"
#include "TEvePathMark.h"
#include "TTimeStamp.h"
#include "TEveManager.h"
#include "TEveEventManager.h"
#include "TEveScene.h"
#include "TEveViewer.h"
#include "TEveBrowser.h"
#include "TEveRGBAPaletteOverlay.h"
#include "TEveFrameBox.h"
#include "TEveQuadSet.h"
#include "TEveTrans.h"
#include "TEveProjectionAxes.h"
#include "TEveProjectionManager.h"
#include "TEveWindow.h"
#include "TGLViewer.h"
#include "TGLCameraOverlay.h"
#include "TRandom.h"
#include "TEveArrow.h"
#include "TGLAnnotation.h"
#include "TGLFontManager.h"
#include "TPolyLine3D.h"
#include "TDatabasePDG.h"
#include "TParticle.h"
#include <sstream>
#include <iostream>
#include <iomanip>

Go to the source code of this file.

Classes

class  gar::evd3d::EventDisplay3D
 

Namespaces

 gar
 General GArSoft Utilities.
 
 gar::evd3d