#include <sstream>
#include <string>
#include <vector>
#include <TRootEmbeddedCanvas.h>
#include <TLorentzVector.h>
#include <TLine.h>
#include <TEllipse.h>
#include <TLatex.h>
#include <TCanvas.h>
#include <TStyle.h>
#include "Framework/EventGen/EventRecord.h"
#include "Framework/GHEP/GHepParticle.h"
#include "Framework/Messenger/Messenger.h"
#include "Tools/Masterclass/FastSimScintCalo.h"