Define the "parallel" geometry that's seen by the LAr Voxels. More...
#include "Geant4/G4String.hh"
#include "Geant4/G4Transform3D.hh"
#include "Geant4/G4UserLimits.hh"
#include "Geant4/G4VUserParallelWorld.hh"
#include "larcore/Geometry/Geometry.h"
#include "larsim/LegacyLArG4/LArVoxelReadout.h"
Go to the source code of this file.
Classes | |
class | larg4::LArVoxelReadoutGeometry |
struct | larg4::LArVoxelReadoutGeometry::Setup_t |
Collection of all it takes to set up this object. More... | |
class | larg4::LArVoxelReadoutGeometry::Sentry |
Namespaces | |
larg4 | |
Geant4 interface. | |
Define the "parallel" geometry that's seen by the LAr Voxels.
This class defines the parallel geometry that will be divided into the three-dimensional voxels for the detector read-out.
Why define a parallel geometry? Here are some reasons:
Definition in file LArVoxelReadoutGeometry.h.