This tool provides "standard" 3D hits built (by this tool) from 2D hits. More...
#include "art/Framework/Core/EDProducer.h"
#include "art/Framework/Principal/Event.h"
#include "art/Framework/Principal/Handle.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art/Persistency/Common/PtrMaker.h"
#include "art/Utilities/ToolMacros.h"
#include "art_root_io/TFileDirectory.h"
#include "art_root_io/TFileService.h"
#include "canvas/Persistency/Common/Assns.h"
#include "canvas/Persistency/Common/FindOneP.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Utilities/InputTag.h"
#include "cetlib/cpu_timer.h"
#include "fhiclcpp/ParameterSet.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "larcore/Geometry/Geometry.h"
#include "lardata/ArtDataHelper/HitCreator.h"
#include "lardata/DetectorInfoServices/DetectorPropertiesService.h"
#include "lardataobj/RecoBase/Hit.h"
#include "larevt/CalibrationDBI/Interface/ChannelStatusProvider.h"
#include "larevt/CalibrationDBI/Interface/ChannelStatusService.h"
#include "larreco/RecoAlg/Cluster3DAlgs/IHit3DBuilder.h"
#include <Eigen/Core>
#include <iostream>
#include <memory>
#include <string>
#include <numeric>
#include "TH1F.h"
#include "TTree.h"
Go to the source code of this file.
Classes | |
struct | lar_cluster3d::Hit2DSetCompare |
What follows are several highly useful typedefs which we want to expose to the outside world. More... | |
class | lar_cluster3d::StandardHit3DBuilder |
StandardHit3DBuilder class definiton. More... | |
struct | lar_cluster3d::HitPairClusterOrder |
Namespaces | |
lar_cluster3d | |
Typedefs | |
using | lar_cluster3d::PlaneToHitVectorMap = std::map< geo::PlaneID, HitVector > |
using | lar_cluster3d::TPCToPlaneToHitVectorMap = std::map< geo::TPCID, PlaneToHitVectorMap > |
Functions | |
bool | lar_cluster3d::SetPeakHitPairIteratorOrder (const HitPairList::iterator &left, const HitPairList::iterator &right) |
bool | lar_cluster3d::SetHitTimeOrder (const reco::ClusterHit2D *left, const reco::ClusterHit2D *right) |
This tool provides "standard" 3D hits built (by this tool) from 2D hits.
Definition in file StandardHit3DBuilder_tool.cc.
float m_numRMS |
Definition at line 556 of file StandardHit3DBuilder_tool.cc.