1 #include "detsim_dune10kt_1x2x6_wirecell_refactored.fcl"
3 physics.producers.daq: @local::dune_detsim
4 physics.producers.rns: { module_type: "RandomNumberSaver" }
6 physics.simulate: [ rns, daq, @sequence::pd_detsim_path ]
7 physics.trigger_paths: [ simulate ]
9 # Use fixed values instead of DB for pedestals.
10 services.DetPedestalService: @local::dune_fixedpeds
13 physics.producers.daq.NoiseOn: true
14 physics.producers.daq.PedestalOn: true
15 physics.producers.daq.DistortOn: false
16 physics.producers.daq.SuppressOn: true
17 physics.producers.daq.SimChannelLabel: "elecDrift"
20 services.SimChannelExtractService: @local::scxgeneric
21 services.ChannelNoiseService: @local::chnoiseold
22 services.PedestalAdditionService: @local::padprovided
23 services.AdcDistortService: @local::stuckbits
24 services.AdcSuppressService: @local::zslegacy
25 services.AdcCompressService: @local::cmpblock