1 #include "protoDUNE_reco.fcl"
3 # Gaussian filter, with normalization scaled to match previous settings w.r.t. hit amplitude
4 # This may impact the dE/dx calculation, which needs to be adjusted to accuont for the increase in hit area
5 # Better to adjust hit thresholds instead of using these factors, but doing this for now to make sure no hits are lost...
6 services.SignalShapingServiceDUNE.ColFilter: "1.14*1.53*(x>0.0)*gaus"
7 services.SignalShapingServiceDUNE.ColFilterParams: [ 1.0, 0.0, 0.1 ]
8 services.SignalShapingServiceDUNE.IndUFilter: "1.53*(x>0.0)*gaus"
9 services.SignalShapingServiceDUNE.IndUFilterParams: [ 1.0, 0.0, 0.1 ]
10 services.SignalShapingServiceDUNE.IndVFilter: "1.36*1.53*(x>0.0)*gaus"
11 services.SignalShapingServiceDUNE.IndVFilterParams: [ 1.0, 0.0, 0.1 ]
13 #physics.producers.gaushit.MinSig: [4.4, 4.4, 4.4] #scaled up from MicroBooNE to match pDUNE-SP wire length (what we should use if remove factors added in before "(x>0.0)" in filter above)
14 #physics.producers.gaushit.MinWidth: [1.0, 1.0, 1.0]
16 # NOTE: if remove factors before "(x>0.0)" in filter, may need lower ROI-finding thresholds as well by factor of 3.4/4.4