protoDune_detsim_noise_high.fcl
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1 #include "protoDUNE_detsim.fcl"
2 
3 # tune to have high noise level
4 services.ChannelNoiseService: {
5  service_provider: ExponentialChannelNoiseService
6  NoiseNormU: 30.0
7  NoiseNormV: 30.0
8  NoiseNormZ: 15.0
9  NoiseWidthU: 150.0
10  NoiseWidthV: 150.0
11  NoiseWidthZ: 150.0
12  LowCutoffU: 0.0
13  LowCutoffV: 0.0
14  LowCutoffZ: 0.0
15  WhiteNoiseU: 1.6
16  WhiteNoiseV: 1.6
17  WhiteNoiseZ: 1.6
18  NoiseArrayPoints: 1000
19  OldNoiseIndex: false
20 }
21 
22 physics.producers.daq.SuppressOn: false