1 #include "standard_detsim_dune10kt_legacy.fcl"
3 physics.producers.daq.SuppressOn: false
5 physics.producers.daq.AdcSimulator: "adcsim_noisy"
6 tools.adcsim_noisy.Noise:5
8 services.Geometry: @local::dune10kt_1x2x6_geo
10 services.PdspChannelMapService: @local::pdspchannelmap
11 services.ChannelNoiseService: @local::protodunelikenoise