1 #ifndef EDepSim_FixedCountFactory_hh_seen 2 #define EDepSim_FixedCountFactory_hh_seen 6 namespace EDepSim {
class FixedCountFactory;}
int GetNumber() const
Get the count to be generated.
void SetNewValue(G4UIcommand *, G4String)
Handle messages from the UI processor.
Construct a module from components.
FixedCountFactory(EDepSim::UserPrimaryGeneratorMessenger *parent)
EDepSim::VCountGenerator * GetGenerator()
Return the fixed count generator.
virtual ~FixedCountFactory()
G4UIcmdWithAnInteger * fNumberCMD
int fNumber
The count of particles to generate.
void SetNumber(int count)
Set the count to be generated.
def parent(G, child, parent_type)