1 #ifndef EDepSim_FixedCountFactory_hh_seen     2 #define EDepSim_FixedCountFactory_hh_seen     6 namespace EDepSim {
class FixedCountFactory;}
 int GetNumber() const 
Get the count to be generated. 
 
void SetNewValue(G4UIcommand *, G4String)
Handle messages from the UI processor. 
 
Construct a module from components. 
 
FixedCountFactory(EDepSim::UserPrimaryGeneratorMessenger *parent)
 
EDepSim::VCountGenerator * GetGenerator()
Return the fixed count generator. 
 
virtual ~FixedCountFactory()
 
G4UIcmdWithAnInteger * fNumberCMD
 
int fNumber
The count of particles to generate. 
 
void SetNumber(int count)
Set the count to be generated. 
 
def parent(G, child, parent_type)