1 #ifndef EDepSim_FixedPositionFactory_hh_seen 2 #define EDepSim_FixedPositionFactory_hh_seen 6 namespace EDepSim {
class FixedPositionFactory;}
void SetNewValue(G4UIcommand *, G4String)
Handle messages from the UI processor.
G4ThreeVector GetPosition()
Return the position for the next generator.
Construct a module from components.
EDepSim::VPositionGenerator * GetGenerator()
Return the fixed vertex generator.
virtual ~FixedPositionFactory()
void SetPosition(const G4ThreeVector &pos)
Set the position for the next generator.
G4UIcmdWith3VectorAndUnit * fPositionCMD
FixedPositionFactory(EDepSim::UserPrimaryGeneratorMessenger *parent)
def parent(G, child, parent_type)