1 #ifndef EDepSim_FixedPositionFactory_hh_seen     2 #define EDepSim_FixedPositionFactory_hh_seen     6 namespace EDepSim {
class FixedPositionFactory;}
 void SetNewValue(G4UIcommand *, G4String)
Handle messages from the UI processor. 
 
G4ThreeVector GetPosition()
Return the position for the next generator. 
 
Construct a module from components. 
 
EDepSim::VPositionGenerator * GetGenerator()
Return the fixed vertex generator. 
 
virtual ~FixedPositionFactory()
 
void SetPosition(const G4ThreeVector &pos)
Set the position for the next generator. 
 
G4UIcmdWith3VectorAndUnit * fPositionCMD
 
FixedPositionFactory(EDepSim::UserPrimaryGeneratorMessenger *parent)
 
def parent(G, child, parent_type)