Functions for transforming GENIE objects into ART objects (and back) More...
#include "GENIE2ART.h"
#include <memory>
#include <typeinfo>
#include "TVector3.h"
#include "TLorentzVector.h"
#include "TSystem.h"
#include "GENIE/Framework/Conventions/GVersion.h"
#include "GENIE/Framework/Conventions/Units.h"
#include "GENIE/Framework/Conventions/Constants.h"
#include "GENIE/Framework/ParticleData/PDGCodes.h"
#include "GENIE/Framework/ParticleData/PDGCodeList.h"
#include "GENIE/Framework/ParticleData/PDGLibrary.h"
#include "GENIE/Framework/GHEP/GHepUtils.h"
#include "GENIE/Framework/GHEP/GHepParticle.h"
#include "GENIE/Framework/Utils/RunOpt.h"
#include "GENIE/Framework/Utils/XSecSplineList.h"
#include "GENIE/Framework/Interaction/InitialState.h"
#include "GENIE/Framework/Interaction/Interaction.h"
#include "GENIE/Framework/Interaction/Kinematics.h"
#include "GENIE/Framework/Interaction/KPhaseSpace.h"
#include "GENIE/Framework/Interaction/ProcessInfo.h"
#include "GENIE/Framework/Interaction/XclsTag.h"
#include "GENIE/Framework/EventGen/EventRecord.h"
#include "GENIE/Framework/EventGen/GFluxI.h"
#include "GENIE/Tools/Flux/GFluxBlender.h"
#include "GENIE/Tools/Flux/GNuMIFlux.h"
#include "GENIE/Tools/Flux/GSimpleNtpFlux.h"
#include "nusimdata/SimulationBase/MCTruth.h"
#include "nusimdata/SimulationBase/MCParticle.h"
#include "nusimdata/SimulationBase/MCNeutrino.h"
#include "nusimdata/SimulationBase/GTruth.h"
#include "nusimdata/SimulationBase/MCFlux.h"
#include "dk2nu/tree/dk2nu.h"
#include "dk2nu/tree/NuChoice.h"
#include "dk2nu/tree/dkmeta.h"
#include "dk2nu/genie/GDk2NuFlux.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "cetlib_except/exception.h"
Go to the source code of this file.
Functions for transforming GENIE objects into ART objects (and back)
Definition in file GENIE2ART.cxx.