1 #ifndef LBNEDetectorMessenger_H 2 #define LBNEDetectorMessenger_H 1 5 #include "G4UImessenger.hh" 9 class G4UIcmdWithAString;
10 class G4UIcmdWithAnInteger;
11 class G4UIcmdWithADoubleAndUnit;
12 class G4UIcmdWithADouble;
13 class G4UIcmdWithoutParameter;
14 class G4UIcmdWithABool;
G4UIcmdWithADoubleAndUnit * SetHornCurrent
LBNEDetectorConstruction * LBNEDetector
G4UIcmdWithABool * ConstructTarget
std::vector< G4UIcmdWithAString * > SetFileNameFieldMapForCE
LBNEDetectorMessenger(LBNEDetectorConstruction *)
std::vector< G4UIcmdWithADoubleAndUnit * > SetHornsDeltaEccentricityIO
G4UIcmdWithoutParameter * ConstructCmd
std::vector< G4UIcmdWithADouble * > SetHornsCurrentEqualizerOctAmpl
G4UIcmdWithADoubleAndUnit * SetSkinDepthInnerRad
void SetNewValue(G4UIcommand *, G4String)
G4UIcmdWithADoubleAndUnit * ZCoordForPerfectFocusing
std::vector< G4UIcmdWithADoubleAndUnit * > SetHornsDeltaEllipticityI
std::vector< G4UIcmdWithADouble * > SetHornsCurrentMultiplier
G4UIcmdWithADoubleAndUnit * SetBeamlineAngle
G4UIcmdWithADoubleAndUnit * DwStrAbsConcreteWidth
G4UIcmdWithABool * ExpandAlLayers
G4UIcmdWithAnInteger * RemoveLayers
std::vector< G4UIcmdWithADoubleAndUnit * > SetHornsCurrentEqualizerLongAbsLength
G4UIcmdWithABool * DisableSpoiler
G4UIcmdWithoutParameter * UpdateCmd
G4UIcmdWithABool * ConstructSculptedAbsorber
G4UIcmdWithABool * ConstructSimpAbsorber
G4UIcmdWithABool * DisableSculptedLayers
std::vector< G4UIcmdWithADouble * > SetHornsCurrentEqualizerQuadAmpl
G4UIcmdWithABool * DisableMask
G4UIcmdWithADoubleAndUnit * DwStrAbsSteelWidth
G4UIcmdWithADoubleAndUnit * WaterLayerThickInHorn