#include "TH1.h"
#include "TH2.h"
#include "TLorentzVector.h"
#include "TVector3.h"
#include "TTree.h"
#include "TLine.h"
#include "TLegend.h"
#include <map>
#include <vector>
#include <iostream>
#include <cstring>
#include <sstream>
#include "math.h"
#include <climits>
#include <functional>
#include <algorithm>
#include "larcore/Geometry/Geometry.h"
#include "larcorealg/Geometry/GeometryCore.h"
#include "larcorealg/Geometry/OpDetGeo.h"
#include "lardataobj/RawData/OpDetPulse.h"
#include "lardataobj/RecoBase/OpFlash.h"
#include "lardataobj/RecoBase/OpHit.h"
#include "lardata/DetectorInfoServices/DetectorClocksService.h"
#include "lardataalg/DetectorInfo/DetectorClocks.h"
#include "larana/OpticalDetector/OpFlashAlg.h"
#include <numeric>
#include "art/Framework/Core/EDAnalyzer.h"
#include "art/Framework/Principal/Event.h"
#include "fhiclcpp/ParameterSet.h"
#include "art/Framework/Principal/Handle.h"
#include "canvas/Persistency/Common/Ptr.h"
#include "canvas/Persistency/Common/PtrVector.h"
#include "art/Framework/Services/Registry/ServiceHandle.h"
#include "art_root_io/TFileService.h"
#include "art_root_io/TFileDirectory.h"
#include "messagefacility/MessageLogger/MessageLogger.h"
#include "art/Framework/Core/ModuleMacros.h"
#include "canvas/Persistency/Common/FindManyP.h"
Go to the source code of this file.
#define ProtoDUNE_opdet_eventdisplay_H |