TTrajectoryChangeHandler.hxx
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1 #ifndef TTrajectoryChangeHandler_hxx_seen
2 #define TTrajectoryChangeHandler_hxx_seen
3 
5 
6 namespace EDep {
7  class TTrajectoryChangeHandler;
8 }
9 
10 class TEveElementList;
11 
12 /// Handle drawing the trajectories.
14 public:
17 
18  /// Draw the trajectories into the current scene.
19  virtual void Apply();
20 
21 private:
22 
23  /// The trajectories to draw in the event.
24  TEveElementList* fTrajectoryList;
25 
26 };
27 
28 #endif
Handle drawing the trajectories.
TEveElementList * fTrajectoryList
The trajectories to draw in the event.
virtual void Apply()
Draw the trajectories into the current scene.