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edep-sim
display
TTrajectoryChangeHandler.hxx
Go to the documentation of this file.
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#ifndef TTrajectoryChangeHandler_hxx_seen
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#define TTrajectoryChangeHandler_hxx_seen
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#include "
TVEventChangeHandler.hxx
"
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namespace
EDep
{
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class
TTrajectoryChangeHandler;
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}
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class
TEveElementList;
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/// Handle drawing the trajectories.
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class
EDep::TTrajectoryChangeHandler
:
public
TVEventChangeHandler
{
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public
:
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TTrajectoryChangeHandler
();
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~TTrajectoryChangeHandler
();
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/// Draw the trajectories into the current scene.
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virtual
void
Apply
();
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private
:
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/// The trajectories to draw in the event.
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TEveElementList*
fTrajectoryList
;
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};
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#endif
EDep::TTrajectoryChangeHandler::~TTrajectoryChangeHandler
~TTrajectoryChangeHandler()
Definition:
TTrajectoryChangeHandler.cxx:27
EDep::TTrajectoryChangeHandler
Handle drawing the trajectories.
Definition:
TTrajectoryChangeHandler.hxx:13
EDep
Definition:
TEventChangeManager.hxx:7
EDep::TTrajectoryChangeHandler::TTrajectoryChangeHandler
TTrajectoryChangeHandler()
Definition:
TTrajectoryChangeHandler.cxx:19
TVEventChangeHandler.hxx
EDep::TTrajectoryChangeHandler::fTrajectoryList
TEveElementList * fTrajectoryList
The trajectories to draw in the event.
Definition:
TTrajectoryChangeHandler.hxx:24
EDep::TTrajectoryChangeHandler::Apply
virtual void Apply()
Draw the trajectories into the current scene.
Definition:
TTrajectoryChangeHandler.cxx:30
EDep::TVEventChangeHandler
Definition:
TVEventChangeHandler.hxx:15
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