#include "canvas/Persistency/Common/PtrVector.h"#include "canvas/Persistency/Common/Wrapper.h"#include "canvas/Persistency/Common/Assns.h"#include "dune/DuneObj/CalibTreeRecord.h"#include "dune/DuneObj/OpDetDivRec.h"#include "lardataobj/RecoBase/OpFlash.h"#include "lardataobj/RecoBase/Hit.h"#include "lardataobj/Simulation/OpDetBacktrackerRecord.h"#include "lardataobj/RawData/OpDetWaveform.h"#include "dune/DuneObj/ProtoDUNEBeamEvent.h"#include "dune/DuneObj/ProtoDUNEBeamSpill.h"#include "dune/DuneObj/ProtoDUNETimeStamp.h"#include "dune/DuneObj/RDStatus.h"#include "dune/DuneObj/DUNEHDF5FileInfo.h"#include <vector>#include <map>
1.8.11