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dunetpc
dune
DuneObj
classes.h
Go to the documentation of this file.
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// Build a dictionary.
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//
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// $Author: $
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// $Date: 2010/04/12 18:12:28 $
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//
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// Original author Rob Kutschke, modified by klg
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#include "
canvas/Persistency/Common/PtrVector.h
"
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#include "
canvas/Persistency/Common/Wrapper.h
"
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#include "
canvas/Persistency/Common/Assns.h
"
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#include "
dune/DuneObj/CalibTreeRecord.h
"
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#include "
dune/DuneObj/OpDetDivRec.h
"
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#include "
lardataobj/RecoBase/OpFlash.h
"
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#include "
lardataobj/RecoBase/Hit.h
"
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#include "
lardataobj/Simulation/OpDetBacktrackerRecord.h
"
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#include "
lardataobj/RawData/OpDetWaveform.h
"
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//#include <bitset>
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#include "
dune/DuneObj/ProtoDUNEBeamEvent.h
"
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#include "
dune/DuneObj/ProtoDUNEBeamSpill.h
"
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#include "
dune/DuneObj/ProtoDUNETimeStamp.h
"
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#include "
dune/DuneObj/RDStatus.h
"
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#include "
dune/DuneObj/DUNEHDF5FileInfo.h
"
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#include <vector>
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#include <map>
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//#include <array>
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//template class art::wrapper<art::Assns<raw::OpDetWaveform, sim::OpDetBacktrackerRecord, void> >
Assns.h
Wrapper.h
OpDetDivRec.h
Hit.h
Declaration of signal hit object.
RDStatus.h
ProtoDUNETimeStamp.h
OpDetBacktrackerRecord.h
PtrVector.h
ProtoDUNEBeamSpill.h
ProtoDUNEBeamEvent.h
CalibTreeRecord.h
OpDetWaveform.h
OpFlash.h
DUNEHDF5FileInfo.h
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