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Functions | |
| TObject * | EDepSimFillTrajectory (int trackId) |
| TObject * | EDepSimPlotTrajectory (int trackId) |
| int | EDepSimPlotTrajectories () |
| Plot all the trajectories. More... | |
| int | EDepSimPlotSegmentDetector (std::string name) |
| Plot all the energy deposition from one detector. More... | |
| int | EDepSimPlotSegmentDetectors () |
| Plot the energy deposition from all of the detectors. More... | |
| void | EDepSimClearTrajectories () |
| Clear all of the plotted trajectories. More... | |
| void | EDepSimClearHits () |
| Clear all the plotted hits. More... | |
| void | EDepSimClearAll () |
| Clear everything. More... | |
| void | EDepSimPlotEvent (int i, bool drawGeom) |
| void EDepSimClearAll | ( | ) |
Clear everything.
| void EDepSimClearHits | ( | ) |
Clear all the plotted hits.
| void EDepSimClearTrajectories | ( | ) |
Clear all of the plotted trajectories.
| TObject* EDepSimFillTrajectory | ( | int | trackId | ) |
Fill a trajectory, but don't plot it. This returns a pointer to the object that needs to be drawn.
| void EDepSimPlotEvent | ( | int | i, |
| bool | drawGeom | ||
| ) |
Plot the event. If an argument isn't provided, a default value of -1 is used and the current event is drawn. If the drawGeom is true, then the geometry is draw, otherwise not (default: true);
| int EDepSimPlotSegmentDetector | ( | std::string | name | ) |
Plot all the energy deposition from one detector.
| int EDepSimPlotSegmentDetectors | ( | ) |
Plot the energy deposition from all of the detectors.
| int EDepSimPlotTrajectories | ( | ) |
Plot all the trajectories.
| TObject* EDepSimPlotTrajectory | ( | int | trackId | ) |
Fill and plot a particular trajectory on the current canvas. This returns a pointer to the drawn object. The returned object is owned by ClearTrajectories.
1.8.11