1 #ifndef FDSENSOPT_ENERGYRECOOUTPUT_H 2 #define FDSENSOPT_ENERGYRECOOUTPUT_H 4 #include "Math/GenVector/PositionVector3D.h" 5 #include "Math/GenVector/PxPyPzE4D.h" 6 #include "Math/GenVector/LorentzVector.h" 8 using Point_t = ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>>;
9 using Position4_t = ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double>>;
ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< double >> Point_t
Position4_t fNuLorentzVector
Position4_t fHadLorentzVector
int longestTrackContained
ROOT::Math::LorentzVector< ROOT::Math::PxPyPzE4D< double >> Position4_t
Position4_t fLepLorentzVector