7 #ifndef GAR_RECONSTRUCTIONDATAPRODUCTS_VecHit_h 8 #define GAR_RECONSTRUCTIONDATAPRODUCTS_VecHit_h
const float * Position() const
float fPosition[3]
position of the vector hit
const float * Direction() const
friend std::ostream & operator<<(std::ostream &o, gar::rec::VecHit const &h)
float fDirection[3]
direction cosines
float fLength
length of VH (centered on fPosition, half of the length is in either direction)
General GArSoft Utilities.