#include <IFanoutNode.h>
Public Types | |
typedef std::shared_ptr< IFanoutNodeBase > | pointer |
typedef std::vector< boost::any > | any_vector |
Public Types inherited from WireCell::INode | |
enum | NodeCategory { unknown, sourceNode, sinkNode, functionNode, queuedoutNode, joinNode, splitNode, faninNode, fanoutNode, multioutNode, hydraNode } |
Public Types inherited from WireCell::IComponent< INode > | |
typedef std::shared_ptr< INode > | pointer |
Access subclass facet by pointer. More... | |
typedef std::vector< pointer > | vector |
Vector of shared pointers. More... | |
Public Types inherited from WireCell::Interface | |
typedef std::shared_ptr< Interface > | pointer |
Public Member Functions | |
virtual | ~IFanoutNodeBase () |
virtual bool | operator() (const boost::any &anyin, any_vector &anyout)=0 |
The calling signature: More... | |
virtual NodeCategory | category () |
Return the behavior category type. More... | |
virtual int | concurrency () |
Fanout nodes can usually do their thing stateless. More... | |
Public Member Functions inherited from WireCell::INode | |
virtual | ~INode () |
virtual std::string | signature ()=0 |
virtual std::vector< std::string > | input_types () |
virtual std::vector< std::string > | output_types () |
virtual void | reset () |
Public Member Functions inherited from WireCell::IComponent< INode > | |
virtual | ~IComponent () |
Public Member Functions inherited from WireCell::Interface | |
virtual | ~Interface () |
A node which accepts one object of the given InputType and produces N of the given OutputType.
Definition at line 14 of file IFanoutNode.h.
typedef std::vector<boost::any> WireCell::IFanoutNodeBase::any_vector |
Definition at line 21 of file IFanoutNode.h.
typedef std::shared_ptr<IFanoutNodeBase> WireCell::IFanoutNodeBase::pointer |
Definition at line 17 of file IFanoutNode.h.
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virtual |
Definition at line 130 of file IfaceDesctructors.cxx.
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inlinevirtual |
Return the behavior category type.
Implements WireCell::INode.
Definition at line 26 of file IFanoutNode.h.
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inlinevirtual |
Fanout nodes can usually do their thing stateless.
Reimplemented from WireCell::INode.
Definition at line 31 of file IFanoutNode.h.
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pure virtual |
The calling signature:
Implemented in WireCell::IFanoutNode< InputType, OutputType, FanoutMultiplicity >, WireCell::IFanoutNode< IFrame, IFrame, 0 >, WireCell::IFanoutNode< IBlobSet::vector, IBlobSet, 0 >, WireCell::IFanoutNode< ISlice, ISlice, 0 >, WireCell::IFanoutNode< IDepo, IDepo, 0 >, and WireCell::IFanoutNode< IDepoSet, IDepoSet, 0 >.