Get the local asymmetry feature in a given view.
32 bool useEnergy(
true), useAsymmetry(
true);
33 CartesianVector energyWeightedDirectionSum(0.
f, 0.
f, 0.
f), hitWeightedDirectionSum(0.
f, 0.
f, 0.
f);
36 for (
const VertexSelectionBaseAlgorithm::SlidingFitData &slidingFitData : slidingFitDataList)
38 const Cluster *
const pCluster(slidingFitData.GetCluster());
40 if (pCluster->GetElectromagneticEnergy() < std::numeric_limits<float>::epsilon())
43 const CartesianVector vertexToMinLayer(slidingFitData.GetMinLayerPosition() - vertexPosition2D);
44 const CartesianVector vertexToMaxLayer(slidingFitData.GetMaxLayerPosition() - vertexPosition2D);
46 const bool minLayerClosest(vertexToMinLayer.GetMagnitudeSquared() < vertexToMaxLayer.GetMagnitudeSquared());
47 const CartesianVector &clusterDirection((minLayerClosest) ? slidingFitData.GetMinLayerDirection() : slidingFitData.GetMaxLayerDirection());
51 useAsymmetry &= this->
CheckAngle(energyWeightedDirectionSum, clusterDirection);
54 useAsymmetry &= this->
CheckAngle(hitWeightedDirectionSum, clusterDirection);
57 asymmetryClusters.push_back(pCluster);
65 if ((useEnergy && energyWeightedDirectionSum == CartesianVector(0.
f, 0.
f, 0.
f)) ||
66 (!useEnergy && hitWeightedDirectionSum == CartesianVector(0.
f, 0.
f, 0.
f)))
72 const CartesianVector &localWeightedDirectionSum(useEnergy ? energyWeightedDirectionSum : hitWeightedDirectionSum);
73 return this->
CalculateAsymmetry(useEnergy, vertexPosition2D, asymmetryClusters, localWeightedDirectionSum);
virtual float CalculateAsymmetry(const bool useEnergyMetrics, const pandora::CartesianVector &vertexPosition2D, const pandora::ClusterVector &asymmetryClusters, const pandora::CartesianVector &localWeightedDirectionSum) const
Calculate the asymmetry feature.
bool CheckAngle(const pandora::CartesianVector &weightedDirectionSum, const pandora::CartesianVector &clusterDirection) const
Check whether a cluster's direction agrees with the current weighted direction.
float m_maxAsymmetryDistance
The max distance between cluster (any hit) and vertex to calculate asymmetry score.
void IncrementAsymmetryParameters(const float weight, const pandora::CartesianVector &clusterDirection, pandora::CartesianVector &localWeightedDirectionSum) const
Increment the asymmetry parameters.
std::vector< art::Ptr< recob::Cluster > > ClusterVector
unsigned int m_maxAsymmetryNClusters
The max number of associated clusters to calculate the asymmetry.
static float GetClosestDistance(const pandora::ClusterList &clusterList1, const pandora::ClusterList &clusterList2)
Get closest distance between clusters in a pair of cluster lists.