#include <RotationTransformation.h>
Definition at line 11 of file RotationTransformation.h.
gar::gar_pandora::RotationTransformation::RotationTransformation |
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int |
kAxis, |
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float |
angle |
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gar::gar_pandora::RotationTransformation::~RotationTransformation |
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virtual |
const pandora::CartesianVector gar::gar_pandora::RotationTransformation::MakeRotation |
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const pandora::CartesianVector & |
initialVec | ) |
const |
Definition at line 54 of file RotationTransformation.cxx.
60 <<
"No rotation axis was defined - operation aborted!";
61 return pandora::CartesianVector(initialVec.GetX(), initialVec.GetY(), initialVec.GetZ());
#define MF_LOG_INFO(category)
void gar::gar_pandora::RotationTransformation::SetRotationX |
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void gar::gar_pandora::RotationTransformation::SetRotationY |
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void gar::gar_pandora::RotationTransformation::SetRotationZ |
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float gar::gar_pandora::RotationTransformation::fRotMatrix[9] |
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const int gar::gar_pandora::RotationTransformation::kAxisX = 0 |
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const int gar::gar_pandora::RotationTransformation::kAxisY = 1 |
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const int gar::gar_pandora::RotationTransformation::kAxisZ = 2 |
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float gar::gar_pandora::RotationTransformation::m_RotationAngle |
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bool gar::gar_pandora::RotationTransformation::m_RotationSet |
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private |
The documentation for this class was generated from the following files: